After Completing Nightengale Quest Can You Ever Get Skeleton Key Back
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Contents
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| The archway to the Twilight Sepulcher |
Quick Walkthrough [edit]
- Enter the Twilight Sepulcher.
- Speak to the Nightingale Sentinel.
- (Optional) Find Nystrom's Journal.
- Follow the Pilgrim's Path.
- Unlock the Ebonmere with the Skeleton Key.
- Listen to Nocturnal.
- Speak to Karliah.
- Choose a Nightingale blessing.
Detailed Walkthrough [edit]
The Twilight Sepulcher [edit]
Gallus's spirit guarding the entrance to the Twilight Sepulcher
One time you enter the Twilight Sepulcher, you will come to a large hall where the spirit of a Nightingale Sentinel stands spotter. When you approach him, he volition initiate a chat:
"I don't recognize you, but I sense that you're 1 of usa. Who are you lot?"
"I'd ask the same question of you." :
"The final of the Nightingale Sentinels, I'k agape. I've defended the Sepulcher lonely for what seems like an eternity."
"The last? What happened to the rest?" :
"Nosotros were betrayed past i of our own kind. In fact, I'one thousand to blame for what'due south happened hither."
"How are you to blame?" :
"I was blinded. Blinded by dark treachery masquerading as friendship. Perhaps if I had been more vigilant, and then Mercer Frey wouldn't take lured me to my fate and stolen the Skeleton Central."
"Wait a moment... Y'all're Gallus!" :
"I haven't heard that name in a long time. How do you know of me?"
"I accept the Key." :
"The Key! You have the Skeleton Key! I never thought I'd see information technology once more. And Mercer Frey?"
"Dead." :
"Then... it'south over and my death wasn't in vain. I owe you a great deal, Nightingale."
From here, you will have the option of 3 replies:
| "I did this for Nocturnal." | "I did this to laurels the Guild." | "I did this to get rich." |
| "That's quite a noble sentiment for someone in our... well, in your line of work." | "You've done the Guild a not bad human action. And although they may not show it, I'm certain they capeesh your sacrifices." | "Were I able to provide information technology, I'd shower yous in wealth for what you lot've washed." |
No affair which option you lot choose to reply with, Gallus volition have the same response:
"My simply regret is that you had to undertake this task alone."
"Karliah helped me."
"Karliah... she'south still alive? I feared she'd befallen the same fate, catastrophe up a victim of Mercer'due south betrayal."
"Then take the Key and right all the wrongs."
"Nothing would bring me more pride than to return the Key, but I'm agape it'southward incommunicable. From the moment I arrived here, I've felt myself... well... dying."
"How can a spirit die?"
"The Sepulcher isn't only a temple or a vault to house the Primal. Within these walls is the Ebonmere... a conduit to Nocturnal's realm of Evergloam. When Mercer stole the Primal, that conduit airtight, severely limiting our ties to her."
"Then I'll accept to go on lone."
"I'm agape so. I'm weakening, and I can experience myself slipping away. The years without restoration of my power accept taken their price. Any harm has been caused can only be corrected by post-obit the Pilgrim's Path to the Ebonmere and replacing the Key."
If you lot inquire further about the Pilgrim'due south Path, Gallus will say "I wish I could help you, but I've been a prisoner in this very chamber for the concluding quarter century. The just possible help I've come across are the remains of some poor beau who was trying to follow in your footsteps. Maybe his journal can aid?" This will present you lot with an optional goal to retrieve Nystrom's journal, which contains clues about the five "tests" you lot will face along the way. The periodical is constitute on Nystrom'due south remains on the east side of the chamber, along with a leveled, enchanted weapon.
The First Exam [edit]
"Shadows of their former selves, sentinels of the dark. They wander ever more and deal swift decease to defilers."
Nightingale Sentinels in the room of the first test
Continue into the Sepulcher. In the first chamber, you volition notice ii Nightingale Sentinels reside here. One will be establish in a room to the left, along with an alchemy lab and a secret sleeping accommodation. The door to the secret chamber can be opened past pressing a button found backside the tabular array. The other Sentinel can be establish wandering near the steps in the main room. Starting a fight risks gaining the attention of both of them, so you can either choose to fight or try your luck in sneaking past them.
Proceed onward into the adjacent hallway, being mindful of the force per unit area plate in the hallway. On top of the stairs alee, at that place is some other Watch keeping sentry. Annotation that the stairs themselves are pitch-black, but exercise not have any traps. Be conscientious however: if you use any form of light, it volition likely attract the Sentinel.
The Second Test [edit]
"Higher up all they stand, vigilance everlasting. Beholden to the murk yet contentious of the glow."
The darkened room of the second test
The next sleeping accommodation (and the 2d exam you will face up) is a room with brightly lit areas and a shadowy path running through them. Stick to the shadows here, since stepping into the low-cal will upshot in continuous wellness damage that can quickly kill you. Note that if you're trying to level Restoration, this is a good place to do so; it is impossible to resist the damage (even with panel commands or the Become Ethereal shout) equally the damage acquired by the light is scripted and will bleed your health very rapidly (upward to 100 points of damage per second) regardless of your level. The low-cal damage is also afflicted by game difficulty, so be especially cautious if you are playing at higher difficulties. There are several tripwire-triggered sprint traps along the shadowy path: the first one can be constitute as you make your way upwards the first flight of stairs, beyond the landing just ahead of you; the second tripwire is located just before you descend the 2d flight of stairs; the third tripwire is constitute just before you travel across a wooden bridge; the last ane is located at the top of the last remaining stairs descending downwardly.
Once you lot reach the end of the chamber, continue onward through the hallway until you reach the side by side room.
The Tertiary Test [edit]
"Offer what She desires virtually, but pass up the material. For her greatest want is that which cannot be seen, felt or carried."
A statue of Nocturnal in the room of the third test
The 3rd chamber is located at the end of the hallway, and contains a statue of Nocturnal, a dead bandit found on the floor, and a wooden tray with an offering of gilt and soul gems. The third test along the Pilgrim'south Path requires you to give Nocturnal an offering she desires: Darkness. In lodge to exercise so, find the chains subconscious behind the stone torches on either side. Pulling both chains will put out the flames, creating darkness. This will cause a subconscious passage to open from backside the statue, leading to a corridor and your fourth examination.
The Fourth Test [edit]
"Direct and yet indirect. The path to conservancy a route of cunning with fortune betraying the foolish."
The 2 paths in the room of the fourth test
The corridor that lies ahead has a path leading directly through to a door. Withal, this path contains multiple traps, including two pressure plates (which both trigger darts to be released from the ceiling) and a pendulum trap. If you cull to brave the pendulum trap, beware: at the stop at that place is another pressure plate to the right which triggers a spear trap from multiple sides of the room. Opening the door ahead releases a battering ram from behind the door.
Yous can likewise cull to avoid that path by going through a master-leveled locked door (hands opened with employ of the Skeleton Cardinal), which is located to the left side just before the pendulum trap. This path leads to a small sleeping accommodation which has two Nightingale Sentinels guarding the surface area. This expanse too contains a copy of the Lockpicking skill volume Proper Lock Design (on the table near the southeast corner of the room), some aureate, several bottles of poison, and other minor loot. A copy of the Sneak skill book Sacred Witness may be on the table near the chantry on the northwest side (see bugs).
Yous may now go along through the corridors until you accomplish the door leading into the Twilight Sepulcher Inner Sanctum.
The Final Test [edit]
"The journey is consummate, the Empress's embrace awaits the fallen. Hesitate not if y'all wish to souvenir her your eternal devotion."
Returning the Skeleton Key to its rightful place
Proceed unopposed down a hallway and through a second set of doors, opening into a room with a well. Information technology is advisable to save before jumping in due to a large number of potential bugs. You may suffer a modest amount of wellness damage from the fall. Examine the skeletal remains of Anders, the thief who is mentioned in Nystrom'south journal. A cutscene is triggered soon afterwards, and the flooring of the well descends to reveal a room with three closed doors and a lock at your anxiety (which requires the Skeleton Cardinal). Utilize the primal to re-open the Ebonmere. Nocturnal volition then emerge from the Ebonmere.
Nocturnal emerging from the Ebonmere
Nocturnal: "My, my. What exercise we have hither? It's been a number of years since I've fix foot on your world. Or peradventure it's been moments. One tends to lose runway. So... once again the Primal has been stolen and a "champion" returns it to the Sepulcher. Now that Ebonmere has been restored, you stand up before me awaiting your accolades; a pat on your caput... a kiss on your cheek. What you fail to realize is your deportment were expected and represent nothing more than than the fulfillment of your agreement. Don't mistake my tone for displeasure, after all, you've obediently performed your duties to the alphabetic character. But we both know this has little to do with laurels and oaths and loyalty. It's about the reward; the prize. Fear not. Yous'll take your trinkets, your desire for ability, your hunger for wealth. I bid you to drink securely from the Ebonmere, mortal. For this is where the Agent of Nocturnal is built-in. The Oath has been struck, the die has been cast and your fate awaits y'all in the Evergloam. Farewell, Nightingale. Come across to it the Key stays this fourth dimension, won't y'all?"
Yous are at present directed to speak with Karliah, who has appeared inside the Sepulcher.
"I'yard glad you were able to bring the Key back safely. Nocturnal seemed quite pleased with your efforts."
"Pleased? She sounded indifferent." :
"I wouldn't accept that to centre. Information technology's her mode. Think of her as a scolding mother continually pushing y'all harder to be successful; outwardly sounding angry but silently content. I assure you, had she been displeased with yous, we wouldn't be having this conversation."
"What's this about condign an Agent of Nocturnal?" :
"The circles at the base of the Ebonmere imbue y'all with powers befitting a Nightingale Amanuensis. The crescent moon represents the Agent of Shadow, the half moon for the Agent of Subterfuge and the full moon for the Agent of Strife."
At present you are able to select either of the three Agents of Nocturnal:
- Agent of Shadow (Crescent Moon) - Use this power to exist invisible for 2 minutes while sneaking.
- "The Agent of Stealth is the primary of remaining unseen. They are able to manipulate the darkness and use information technology to their advantage.
- On moonlit nights or in darkened rooms, this agent literally becomes invisible."
- Agent of Subterfuge (One-half Moon) - Use this ability to crusade all nearby enemies to fight each other for 30 seconds.
- "The Agent of Subterfuge utilizes shadow to deject the judgement of those around him.
- By weaving the darkness to their will, this agent can dispense others into fighting for the Nightingale for a limited time."
- Agent of Strife (Full Moon) - Utilize this power to invoke a powerful life-bleed effect.
- "This [sic] Amanuensis of Strife tin send forth a tendril of pure darkness into the heart of some other, causing great injury to them.
- At the aforementioned time, this tether will bolster the amanuensis's own life force, making him stronger.""
If y'all ask Karliah why you cannot be all three Agents at in one case, she volition respond with "This is Nocturnal's manner of maintaining balance. If y'all always experience the need to alter your abilities, you lot tin can return to the Sepulcher and pace onto a different circumvolve. Be warned that one time yous've chosen, you can't reselect for at to the lowest degree a day."
"And so what now?"
"Now, your life as a Nightingale begins. Should the need arise, y'all'll exist summoned to the Sepulcher in lodge to defend it."
"And y'all?"
"The Guild has welcomed me back with open arms. I feel like a void in my life has finally been filled. I only hope that this isn't an ending to things, but really the beginning."
"The starting time of what?"
"Why, perchance the greatest crime spree Skyrim's ever known. In that location are pockets brimming with coin and coffers overflowing with riches ripe for the picking. We may exist Nightingales, but in our hearts nosotros're still thieves and nosotros're damn good at what we do."
You tin now return to the Nightingale Hall and use information technology every bit a dwelling if you wish. Karliah will also reside at that place. Earlier yous leave the Twilight Sepulcher still, there is a curt cutscene where Gallus appears and speaks to Karliah earlier entering the Evergloam.
Karliah's last cheerio to Gallus
Gallus: "Karliah?"
Karliah: "Gallus! I feared I would never come across y'all again. I was agape yous'd become like the others."
Gallus: "If information technology were not for the actions of this Nightingale, your fears would have come true. He/She honors us all."
Karliah: "What will you practice now, my honey?"
Gallus: "Nocturnal calls me to the Evergloam. My contract has been fulfilled."
Karliah: "Will I ever run into you once more?"
Gallus: "When your debt to Nocturnal has been paid, we'll embrace once once again."
Karliah: "Farewell, Gallus. Optics open... walk with the shadows."
Gallus: "Farewell, Karliah."
Approaching Karliah once more and asking where Gallus went, she will respond past saying:
"Gallus's Adjuration has been paid. His deportment take satisfied the terms. At present his spirit becomes one with the Evergloam... the realm of perpetual twilight and the cradle of shadow."
"So, he's gone?"
"No, not gone... he's become ane with the shadows. This is the greatest honor a Nightingale can perchance achieve. In death, he'southward go a office of that which we use to live."
"They're a part of the darkness around the states?"
"Absolutely. When we say "walk with the shadows," nosotros are asking those Nightingales who have passed on to protect usa. It's believed that they are literally what guides our uncanny luck... by placing their easily in ours. That's why the Ebonmere needed to exist reopened. Without it, there's no way Nocturnal was able to permit them through."
To exit the Sepulcher, y'all can enter through either of the portals surrounding the Ebonmere. The portals volition take you directly to the entrance of the Sepulcher, and if you wait back, you will notice that the path that once led to the Pilgrim's Path now has a portal which volition accept yous straight to the Inner Sanctum.
Returning Habitation [edit]
In one case you've returned to the Thieves Guild, Brynjolf will greet yous by remarking, "It'due south skillful to run into you in one slice lad/lass!" He volition then keep to say: "I just wanted to requite you a proper cheers for everything you've done. The Guild is back on its feet over again and on its mode to a prosperous futurity." He will also ask about the Skeleton Fundamental. When y'all say that you've returned it back to the Sepulcher, Brynjolf will answer: "That's it then. After all of those years of helplessly watching the Guild decline. But enough of that... I'm confident that with you in accuse, we'll soon take more gold than we could peradventure spend." Request where he will exist from now on will cause him to say: "I'll exist downward here, trying to coordinate everything with Delvin and Vex; to make sure the coin keeps flowing... and no one skims! If yous still experience like doing some jobs, I'thou sure Delvin and Vex have more than their fair share to give out. Either manner, information technology's been a pleasance, my friend. Here's to the future of the Gild. May it last another thousand years!"
If you have already completed the reputation quests, and so yous tin now complete Nether New Direction, the last main quest available for the Thieves Lodge. All the same, you are still able to complete jobs given by either Delvin or Vex.
Achievements [edit]
One accomplishment is unlocked when y'all complete this quest:
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Darkness Returns (10 points/Bronze)
Notes [edit]
- The completion of this quest will remove the Skeleton Cardinal from your inventory permanently.
- You cannot bring followers into the Twilight Sepulcher with y'all, though the standard reminder may fail to appear.
- If you already have Nystrom's journal when you get the objective to retrieve it, re-read the book to complete the objective.
Bugs [edit]
- Gallus'southward Encoded Journal cannot be removed from your inventory after the quest is completed.
- Entering the Twilight Sepulcher, hearing the first of Gallus's dialogue, then leaving will cause the door to the Pilgrim's Path to stay airtight and never open up upon returning. This will be caused past "Nightingale Sentinel" beingness replaced with "Gallus" after exiting dialogue with him. Speaking with the "Gallus" version of the sentry with all topics will not cause the door to open up because he does not take the proper permissions. ?
- Solution: If yous go to the right around the door of the Pilgrim'south Path, you volition see a glitched surface area that tin appear blue. You will also run into the within of the Pilgrim's Path. Use the Whirlwind Sprint shout to leap the gap and gain entrance to the path. Falling will either return you to the archway area or kill y'all, depending on how you fall. The objective volition non reappear until you lot talk to Nocturnal near the end of the quest.
- Afterwards going through the well and dropping into the main sleeping accommodation, Karliah may not bear witness upwards at all, show up and leave promptly, or show up tardily. It may assistance to look a few hours before dropping into the well in order to take Karliah prove up. It may likewise be helpful to NOT boodle Anders upon dropping into the well. Karliah needs to be nowadays for the whole conversation with Nocturnal, so ensure you save the game prior to dropping into the well and load up each fourth dimension until it works properly. As the conversation ends, she may try to leave, so ensure that you are next to her and ready to speak as before long as Nocturnal goes away and your quest updates to "Speak with Karliah". If the quest doesn't update after Nocturnal tells you to drink from the Ebonmere, simply wait a few hours and the quest should update. ?
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If Karliah is not showing upwards, it is possible to stop the quest with the console. While Nocturnal speaks, spawn Karliah with player.placeatme 1B07F. When Nocturnal is finished, you may demand to update the quest withsetstage TG09 60.
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- This quest may halt after yous are able to receive one of the three abilities and Karliah has spoken to Gallus. Her dialogue says she will return to Nightingale Hall, simply she stays in that location for 24 hours, and then ends upwardly in Snow Veil Sanctum. She too states that a portal volition exist in Nightingale Hall, but none is there; in fact, nothing changes at all. Brynjolf shows upwards in the Thieves Guild (with his erstwhile Thieves Society gear on, not the Nightingale gear) but just says "I'm busy, talk to me later." ?
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At the end of the quest, afterward Nocturnal speaks to you, you're instructed to speak to Karliah. All the same, in some cases all she says is "Yes, fellow Nightingale?" and gives no dialogue options. ? - This seems to exist acquired by completing Hard Answers a second time.
- It helps to look for a few hours after inserting the primal. The game will reload upon completion of the expect with Karliah where she needs to exist.
- When you pull the chain next to the Nocturnal Statue during the third test, the lights will become out but the door will remain close. ?
- The Sacred Witness skill book may not be present. If you read the volume in either of the Dark Brotherhood Sanctuaries, the i here volition disappear.
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This bug is stock-still past version 2.0.iv of the Unofficial Skyrim Patch.
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Quest Stages [edit]
| Darkness Returns (TG09) | ||
|---|---|---|
| Stage | Finishes Quest | Journal Entry |
| 10 | With the Skeleton Key of Nocturnal safely in my possession, I'm jump for the Twilight Sepulcher to render it to its resting place. Objective x: Enter the Twilight Sepulcher | |
| 20 | Objective xx: Speak to the Nightingale Sentinel Objective 25: (Optional) Retrieve Nystrom's Journal (if yous followed the appropriate dialogue choices) | |
| thirty | Within the Twilight Sepulcher, I happened upon the spirit of Gallus, the Nightingale murdered by Mercer Frey. He warned me that removing the fundamental from its resting place has corrupted the other resident Nightingale Guardian Spirits, distorting their morality and making them incredibly hostile. Objective thirty: Follow the Pilgrim'southward Path | |
| 40 | Objective twoscore: Return the Skeleton Key to the Ebonmere | |
| l | Objective fifty: Mind to Nocturnal | |
| 60 | Objective lx: Speak to Karliah | |
| lxx | Objective 70: Cull Nightingale Role | |
| 200 | | I've returned the Skeleton Central to its proper resting identify within the Twilight Sepulcher and encountered Nocturnal herself. As a reward for my actions, she immune me to become a true Nightingale Agent and imbued me with the appropriate ability befitting my station. |
- The following empty quest stages were omitted from the table: 0, 45.
Notes
- Any text displayed in angle brackets (e.1000.,
<Alias=LocationHold>) is dynamically prepare past the Radiant Quest system, and will exist filled in with the appropriate word(due south) when seen in game. - Not all Journal Entries may announced in your periodical; which entries announced and which entries practice non depends on the manner in which the quest is washed.
- Stages are non always in society of progress. This is usually the case with quests that accept multiple possible outcomes or quests where sure tasks may be done in whatever order. Some stages may therefore repeat objectives seen in other stages.
- If an entry is marked every bit "Finishes Quest" it means the quest disappears from the Active Quest list, simply you may nonetheless receive new entries for that quest.
- On the PC, it is possible to use the console to accelerate through the quest by entering
setstage TG09 stage, wherephaseis the number of the stage y'all wish to complete. It is not possible to united nations-complete (i.due east. get back) quest stages, but it is possible to clear all stages of the quest usingresetquest TG09.
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